Fall ’17, huh? Ok, I now have 12 months to finish Arkham Knight and The Witcher 3. Clock starts now!!
Give Rockstar credit(?); they certainly aren’t leaving their comfort zone when it comes to box art. But maybe they don’t have to; isn’t this cover style iconic at this point? Come for the Grand Theft Auto V cover unveil, stay for the past GTA box cover installments.
Update 4/2/13 8:45pm: Looks like I unintentionally ripped of Kotaku with this. Great minds etc etc.
Just..just watch it:
“Just ignore the bodies”.
How can I properly describe this without being incredibly hyperbolic? I can’t even…this just looks incredible. I’ve said it before but damn, Rockstar is on a roll.
Things of particular interest:
– The song. I’d heard rumors that Rockstar was going to do away with all the music of the earlier GTA’s and instead have a brand new score created for the game, which I thought was a terrible idea. Some of the best times I’ve had playing GTA is just cruising around listening to the radio. So hopefully the Stevie Wonder track is just a sampling of another round of incredible radio stations stocked with killer jamz.
– Trevor Phillips is crazy pants. He looks like a redneck Andrew W.K. with less hair. (Here’s the real life version)
– The variety of areas & set pieces, which I’m sure is just a fraction of what’s actually available to explore.
– “Bounce. We’re bouncing now?”
– The vehicles.
BONUS: Full length version of the Stevie Wonder track from the trailer.
There is violence, there is realistic violence, and the there is Max Payne 3. RockStar Games (my former employer) has made a disturbingly gritty game with a cinematic touch. At NYC ComicCon 2011, ImperviousRex and myself got an early glimpse of what MP3 had to offer. A quick promo followed by a few short minutes of gameplay footage which showcased the ins and outs of both Bullet Time and Shoot Dodge. As impressed as I was by the demo and the free stickers they handed out prior to the screening, the only thing I could think of was that awful movie starring Mark Wahlberg.
Regardless of questionable films, the game looks stunning. The attention to detail on some of the levels reminded me of the Uncharted series, but much darker and much grittier. In fact, I felt myself comparing this game to the latest Uncharted installment, which may explain why I could just not get into the story as much as I would have liked. Maybe it was too dark for my liking. The story plays right down the line and unleashes Max in one action packed territory after another. The character designs are commendable and the level layouts, especially towards the end, are rich in detail. Other than a few texture issues and an occasional image pop, RockStar once again does a great job of setting a story.
As I mentioned earlier the game plays much like Uncharted. The constant color changes, blurry and drunken visuals and thought scrolls across the screen got old for me kind of fast. It all makes sense though to keep the story rolling along but there were definitely times that I felt like I was the drunk who was addicted to painkillers. Some of the most memorable moments are the ones where Max is dangling from a helicopter, equipped with infinite ammo and just going for broke in a truly cinematic,grandiose style.
Even with Bullet Time, Shoot Dodge and playing on medium difficulty though, I found this game really difficult at times. One scene in particular,which takes place on the docks of Rio, had me longing for a checkpoint that I thought would never come; painkillers and the cover system are essential. Many time I thought I was in the clear only to get my head blown off by an unseen foe. The weaponry is varied and each killing implement has its own distinct look and feel.
Trophies for Max Payne 3 are certainly not a quick and easy affair, as they definitely require multiple playthroughs to obtain.
Max Payne 3 was just the game I needed to get back in the swing of things after my long vacation. Rockstar did a fantastic job of creating a game with a tremendous cinematic feel. The simple gameplay may not have been as satisfactory as some games I’ve played lately but the story and character development made up for it. I was not expecting the gratuitous detail in the violence, but was pleasantly surprised to see how far RockStar was willing to go to make a person really feel invested in a games characters, gameplay and distinct style.
(ed. note – The soundtrack was one of the best I’ve heard all year; take a listen)
Straight from Rockstar’s website, under the heading “Transport” I can’t image these are real, in-game shots; at least not from a copy of the game running an any current gen-consoles. But with the promise of new info later this week (possibly a release date? A grand unveiling at New York Comic Con?), it will definitely be worth keeping an eye on Rockstar’s site.
Could you image if Rockstar was able to ship two of their flagship titles this year?
GTA V will take precedent over just about every other release this year, with possibly the exception of Borderlands 2. It will DEFINITELY take precedent over my job. And most likely the gym. And sleep.
Tomorrow’s the Fourth of July and I have the day off. Even better, my office closes at 2pm today AND my fiancé is otherwise indisposed until 8 or 9pm. A perfect time to buy some beers, download Penny Arcade’s On The Rain Slick Precipice of Darkness 3 which I’ve been waiting roughly four years to play, and just relax.
Home now, the first beers been cracked, I fire up my (fat)PS3 and open up the PSN where I discover…NO OTRSPOD FOR THE PS3.
Really? Really? It’s slated to come to the MAC of all places?! (ed.note: This is being written on a Mac, so…) But not the PS3? This is madness. Madness.
Killing the series when it was halfway over wasn’t bad enough, but Penny Arcade and Zeboyd are screwing over a percentage of their fan base? I don’t get in. I know that the 360 get’s all of the Bethesda and Rockstar DLC first due to have a wider install base. I get it, I’m not mad. It’s the console choice I made. But for a $5 retro game that’s the third in a series, all of sudden now is when you get picky about supporting platforms? I just don’t get it.
The only consolation I have now is my Rogue Voodoo Doughnut Bacon Maple Ale. Which I will drink at a luxurious place was absolutely wrecking people in Max Payne 3 multi-player. Penny Arcade doesn’t want my money? Fine, Rockstar can have it.
I don’t care about Max Payne. Let me back up; before this third installation, I didn’t care about Max Payne. Now, having just spent 12 hours firing 21 thousand bullets into over 2100 of New Jersey & Sao Paulo’s worst all I can say is that I can’t wait to do it again.
While not as open & sprawling as Grant Theft Auto IV or Red Dead Redemption, Rockstar turns out just as compelling a story with Max. There is definitely portions they could have trimmed towards the end, but Rockstar is generally criticized for the third acts of their franchise series losing the narrative thread a bit. Honestly, that might just be the only complaint I have about the game. Visually? Stunning. Musically? Buying (that’s right, with money) the soundtrack. Story? Gripping. I was invested in Max’s spiral towards destruction & eventual redemption from the opening minutes, which you have to give Rockstar credit for. Enabling someone new to an entire mythology to pick up the third part of a trilogy and becoming immediately invested in the characters is no small feat.
The biggest surprise, however, was the multiplayer. I never been a fan of any of Rockstar’s previous multiplayer efforts in either GTA IV or RDR. They were just too sprawling, the game modes too difficult to figure out, the ability for a new player to pick up and play almost nonexistent. Additionally, I’ve just never cared for third person multiplayer; even Uncharted’s couldn’t hold my interest for more than a few casual games. The multiplayer in Max Payne 3 is so good that I can barely stand not playing it now. “So what’s the big difference?” you’re (not) saying to yourself. Brass tacks? Simply, it’s fun and cool. Somehow, and I can’t put my finger on it, Rockstar has been able to freshen up what has become an increasingly stale bolt-on feature to games while making it arguable a better time than the single player campaign.
If you’re not playing this game, shame on you. Go get it. I’m a member of the Polygon crew; request an invite and join up! Or just add me on the PSN; screen name is Savage6000.
If you have, what are your thoughts on it? This is the first MP game I’ve played and I’ve just begun the third chapter but so far I can say I’m a fan. I’m waiting for the story to open up more as it progresses. I’m a little worried when I read the single player mode is only 10-12 hours long but apparently the multi-player makes up for it. Problem is I haven’t been a fan of the multi-player in either Grand Theft Auto IV or Red Dead Redemption…that part’s a wait and see. I’ve only played two hours or so; more thoughts when I get deeper into it this weekend.
P.S. Add me on PS3 – Savage6000