VPH Looks Ahead: NHL 14

The 2012-2013 NHL season hasn’t even reached the playoffs yet but EA decided to reveal the announcement trailer for NHL ’14 anyway.  All I have to say is WOW.  One of my first posts for MB was about the lack of effort put into welcoming first time gamers into the world of an NHL game.   Not to say that EA would concern themselves with the plebes this time around either. The WOW factor is entirely based on the trailer.  The way it moves from live to in-game action is  stellar. Sometimes I couldn’t even make out which one was which. (Check out the Semin to Tlusty doozy at the :39 mark)  EA revealed a few of the new gameplay mechanics and features as well.  With sports game I usually take a 1 year break between titles.  I mean, how much can actually change in a year?  Perfect example: the MLB 2k13 fiasco.

“We’re very proud of the history of innovation that the EA SPORTS NHL franchise has produced on this console generation, and this year we’re amplifying that innovation by leveraging technology from teams like FIFA and Fight Night.  We’re very proud of the history of innovation that the EA SPORTS NHL franchise has produced on this console generation, and this year we’re amplifying that innovation by leveraging technology from teams like FIFA and Fight Night,” says Dean Richards, General Manager, NHL, EA SPORTS. “This year fans will feel the speed, skill and aggression of NHL hockey like never before, powered by some of the best EA SPORTS technology to create the best game we could ever imagine.”

According to Joystiq, the game will have a ton of new additions and tweeks to both offline and online modes.   The list includes new collision physics (used in FIFA), the Enforcer Engine (used in Fight Night), True-Performance Skating, One-Touch dekes, updates on Be a Pro, and updates to the Hockey Ultimate Team and EASports Hockey League. EA Vancouver will be using said physics engine for the first time although it was first utilized in FIFA 12, by EA Canada.  Since then some  of the kinks have been hammered out, here’s hoping we see none of this:

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