While spending some serious time this weekend emptying twin automatic 9mms into punks from Hoboken to Sao Paulo, it struck me that there some insanely frustrating details about Max Payne 3’s multiplayer. For instance:
– Situation: I’m going to shoot an enemy, press fire; whoops, guess I’ll just lay down instead. Result: Get shot & die.
– Situation: Spot a group of enemies below me, perfect time to throw a grenade! Pull out grenade and instead of throwing it, I’ll just hold on to it. Result: Get shot & die.
–Situation: See an enemy on the other side of a chain link fence, empty two automatic weapons at him. Result: My guns are ineffective against chain link, yet somehow increase the damage of my enemies gun. Get shot & die.
–Situation: Melee an enemy. Enemy does not die. Result: Get melee’d & die.
– Situation: Spawn in front of the same enemy repeatedly. Result: Variable: take one step then get shot & die or stand still, get shot & die.
Beyond your run of the mill multiplayer nonsense though, there was a special brand of bullshittery happening and now I’m convinced at least one of my opponents was hacking. How? Well, you’re telling me I can’t kill a guy even though I get the drop on him & hose him down with bullets? That he can shoot through a building to kill me? That I keep spawning in front of him? This was all in the same game, against the same guy. Aggravating on one hand, controller-throwing blind rage on the other.
But now news today from Rockstar Games, that a playlist has gone live where cheaters can nowonly play with other scum-sucking cheating bastards and can leave us honest grinders alone. I’m beyond glad to see that Rockstar is getting out in front of this issue, unlike Activision with Call of Duty 4: Modern Warfare & CoD: MW2. Towards the end of CoD4’s lifecycle people were flying. Flying.
Anyway, if you’re on PS3 and want some in Max Payne 3, my screen name is Savage6000. (Yes, my Rockstar Social Club handle is different. Clearly I have identity issues.)