The VPH Review: Starhawk (Warhawk…IN….SPAAAAAAAAACE)

ANOTHER mech?Starhawk is a pretty fun game if you’re the kind of person that enjoyed Command & Conquer: Red Alert.  It doesn’t come close to the depth and strategy that C&C embodies, but for a PS3 RTS  Starhawk is a reminder of just how fun games of this ilk are. The only other recent PS3 game I can think of that resembles Starhawk is Brutal Legend.  Brutal Legend was more of a more enjoyable game though because the characters, the story and the hilarious setting really pulled me in. Though considering that Meat Loaf’ s Bat Out of Hell is one of my favorite albums it’s pretty easy to understand my attraction to Brutal Legend.

Starhawk served its purpose for me as a game simply because it was different from what I’ve played for the last six  months: Modern Warfare 3, random sports titles and Skyrim. I picked this game up without knowing much about it, having never played (ed.note: the very excellent) Warhawk. I was pleasantly surprised. The story wasn’t something I could get invested in because it was somewhat bland and formulaic but the gameplay itself I found enjoyable for the 8-10 hours it took to finish. I loved the idea of building defensive structures to stop waves of enemies and the building of offensive units to crush your opponents. Sadly, the single player only touches the surface of the various building possibilities. You’re not going to need to craft more than one of anything as once you do the combat itself is pretty much over. I would have liked to see more of a “castle defense” -esque mode, where you’re constantly building, defending and attacking against waves of enemies.

In my opinion, Starhawk is a nice change of pace for someone who’s been slogging through CoD, Skyrim or Street Fighter X Tekken for the past few months and would instead  like to collaborate with groups of people to build & defend structures then jump in a crazy mech, transform into a jet & fly around the unfriendly skies.

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